2001 – Computer Games in Education Project. What aspects of games may contribute to education?

Computer Games in Education Project. What aspects of games may  contribute to education?
BECTA* , 2001

Summary
“A study of computer games for entertainment provides information about aspects of games which might usefully be incorporated into software for schools. For example, motivation is  one aspect of games which is often cited as a reason for use of ICT to help learners to achieve  their aims. The features of games software which encourage motivation can be identified and can become part of the design of software for schools. Games for entertainment may provide  environments in which learners develop key skills such as strategic planning, visualisation and memorisation.”

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Contexto del proyecto

* Becta era una organización no gubernamental británica dedicada a inspirar y dirigir el uso efectivo e innovador de la tecnología en los procesos de enseñanza y aprendizaje. Su sitio web cerró el 31 de enero de 2011.